Creative England has announced two regional funds to support the growth of games companies outside of London – both in the South West and the West Midlands. The GamesLab Hardware, Software and Service Grant  allows companies to claim back half of the cost of hardware, software or consultancy purchases in the process of developing the game they’re currently working on.

“An accessible financial boost for up-and-coming studios”

 

Whether it’s a new suite of computers, game development software or taking on freelancers, the grants offer a simple way of reclaiming costs. The total cost of qualifying purchases must total £2,000 to £10,000 – meaning that Creative England will reimburse companies £1,000 to £5,000. The companies can only claim for purchases made after approval from Creative England.

SMEs (small to medium-sized enterprises) can also apply for grant support for more than one purchase, although all items purchased must be for the development of the same game project.

Jaspal Sohal, Head of Games & Digital at Creative England, said: “The programmes we’re now able to offer up to the South West and the West Midlands are great opportunities to companies based in those regions, and are an accessible financial boost for up-and-coming studios.”

Gaming is good for the economy

map-of-uk-games-industry-coverThis is a great grant to take advantage of, and a recognition of what games companies are doing for the economy. According to charity Nesta there are over 1900 active games companies in the UK, potentially bringing around £1.72bn into the country’s economy. The grant was announced after Creative England received an extra £8m from the regional growth fund, and the organisation says to look out later in the year for more benefits from GamesLab funding.

Apply for a GamesLab Hardware, Software and Service grant. They do recommend reading the guidelines before applying. You can keep up to date with Creative England by following them on Twitter: @creativeengland. See also Nesta’s Map of the UK Games Industry report on gaming’s part in the creative economy.

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